About This Game Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…Key elements of WindscapeOne of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support! 7aa9394dea Title: WindscapeGenre: Action, Adventure, Indie, RPGDeveloper:Magic SandboxPublisher:HeadupRelease Date: 27 Mar, 2019 Windscape Download Without Verification 3713 windscape ct. 3809 windscape ct. windscape perfume for her. wordscapes wind 12. winscape window. windscape trade show booth. windscape switch physical. windscape steam. windscape controls. windscape switch gameplay. windscape editor. windscape dairy goats. windscape hobbs. windscape review. windscape kite festival. windscape crafting. windscape hobbs new mexico. windscape naperville reviews. windscape switch price. windscape definition. windscape kadın parfüm. waterscape destin fl. windscape apartments daphne al. windscribe voucher 2019. windscape at riverpark. windscape naperville. windscape bosses. 6 windscape park pittsford ny. windscape mouse not working. 3824 windscape ave. 4224 windscape way gainesville ga. 3813 windscape ct. windscape apartments kansas city mo. windscape madison. windscape village lane norcross ga. 185 windscape drive covington ga. avon windscape erkek. windscape windows 7. windscape naperville il. windscape village apartments banning ca. 3708 windscape ave. 255 windscape drive covington ga. windscape place. winds cape nat. windscape band. windscape kite festival 2019. windscape review ign Very bright and beautifu scenery. I especially loved running backwards around the chasm in the pyramid killing OP mummies.. 7 / 10 (In it's current state)Although it's a bit hard to rate an unfinished game, it is a product up for sale and therefore must be done. Remember that when buying this game you are installing faith in the developer and in a way you are making an investment.The Looks:The game definately has that grow home, polygon style that many gamers love. Although some may not find it the most graphically pleasing, the developer has done well to use it to make an immersive world that does show some impressive scenery. The character design of some characters may seem a bit "derpy" but thats the endearing style that the game was going for and i think it works. The Mechanics:The game offers quite alot in terms of mechanics. The dark souls-esk combat is enjoyable, however doesn't retain the same difficulty, thankfully. The choices of different weapons you can wield is something i've always enjoyed in a game, where the gamer can choose their prefered fighting style and go down the route they want, rather than being forced to use one single monotonous weapon choice. The game fortunately allows you to do this, and not only this but to craft you're own weapon too. The crafting element is introduced very quickly in the game as if to say it's a main focus. It seems alot more of a open world suvival game with the crafting elements which works well as you gain materials as a reward piece when defeating enemies. The puzzles itself, i wasn't able to explore too much of but it seems fairly easy to beguin with, which you can only think would get progressively harder as you go through the game. If you want to check out some game play there is a video here, however this video is from the older version of the game and the up to date version may differ: https://www.youtube.com/watch?v=mY8Ig7CV0AM&feature=youtu.be. Great game, but has a FOV in 16:9 that makes it unplayable and no slider in options.EDIT: I'll add that my play time is from an earlier EA build that did not have this problem. I have not played the game since before EA v6.0 except to start the full release and notice that the problem persists.. Just a really great, no, AMAZING game. 10 out of 10 would recommend. This game is a lovley combination of Skyrim and The Legend of Zelda - The Windwaker. The gameplay is very nice and the crafting system is not to complex. I hope there will be more coming soon :3. I enjoyed the first time playing it, it's like a first person of some kind of legend of zelda game. Only link is a girl now, i'm very curious to play this game till the end.Any plans for VR support?https://www.youtube.com/watch?v=RtunspYnuAQ Update 4.4: This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solutions there should be a noticeable jump in performance and a much more stable FPS. This is because of a complete rework of how the game loads and unloads the games areas. If you want to know more about the details, read the text below.I am still working on the next content update and there will be more info on that in the next days / weeks on my facebook and twitter page. Details:Areas are now divided into chunks and loaded just when they are needed. This requires a lot of work to the already finished areas like the Evergreen Island. The average FPS jumps from 55 to 105 frames per second on my test PC.Windscape now runs on the Unity Engine version 5.6. This brings some changes to the lightning setup and a few other minor things. However upgrading required quite some work, hence the long time without any updates / patches.I have integrated a lot of new Assets into the Evergreen Island area and updated old assets to match the look of the new ones.Fixed bugs based on player feedback.The graveyard area will be reworked next to match the performance of the games other areas.I am aware of AI problems (mainly getting stuck) and hope to fix all this issues in the next updates (it was pushed back time and time again).. Update - Version 7.0: Continue your journey to Jivana island and its life spending magical tree. Destroy the machines that are draining the life out of your homeworld and defeat the evil that tries to overshadow everything and everyone you love.The Early Access of Windscape is nearly over. This will be the last big content update before the full release. I want to take this opportunity and thank everyone who bought and supported Windscape - you made this possible.Please keep the Feedback coming - this will enable me to deliver the best release version of Windscape possible.Log:-New explorable island Jivana.-New weapons and armor.-Bugfixes and balance changes on nearly every part of the game.. Patch Version 4.4.1: Steam should now download a 64bit version of Windscape if you are on a 64 OS. This improves performance on most machines.Fixed a bug where the world map wont load.. Patch - Version 4.1: Fixed a few minor problems as well as a bug that closes gates instead of opening them.If you are not able to finish the artefact quest from Gaasi then have a look into your inventory. Make sure you have looted the "Key of Wisdom" from the last Dungeon (Ruins). The Quest and Item are now tied together - if you dont have the "Key of Wisdom" in your inventory please head back into the dungeon and just grab it.Thanks for all the Feedback reports.. Patch - Version 3.1: A big THANK YOU to everyone who sent me feedback reports or posted on the steam forums. This patch will squish most known bugs in version 3.0.-Fixed a bug in the english localization that closes the dialog immediately after a player tries to speak with the elder.-Fixed a bug that caused a pretty long delay after closing any menu.-Added collision detection to the Airship.-Rearranged some rocks that were floating a few meters above the ground.-The “end of this content update” message was fixed and shows up at the pyramid.-Fixed a problem on low end graphics cards where the Terrain was invisible (please send me an ingame Feedback if you still have this bug).-Fixed Guard Armin’s Dialogue.-Desaturated the grass color on Evergreen Island slightly.. Update - Version 2.0: Dear Windscape friends,I'm very happy to announce the first big content update for my game! Since this wouldn't have been possible without your great help I would like to thank you as well.As the update features new spooky areas, sinister dungeons and eerie enemies, it fits perfectly to Halloween. In addition, you'll find three new bosses, some tricky platforming sections and puzzles - and you will learn your first magical attacks!The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame.Have much fun and please stay tuned for future updates,Dennis. Windscape liftoff: Hi everyone,Today is the big day for little Ida and myself. After two years of sweat, blood and tears, we are hitting early access with the first public version of my game.I honestly hope you enjoy what I have created so far, and that you don't run into major bugs. But if you do, please be so kind as to report them either through the ingame reporting tool or here on the forums, so we can make this game better.Moving forward, I hope for your input: What path shall the game take? Let me know so that in the end when we hit a full release we can say:We truly created this game together!But now, enjoy, share, review, stream, and most of all: play :-)Humble and grateful thanking you, and looking forward to our development journey,Dennis. Windscape is leaving Early Access on March 27th!: First of all apologies for the late announcement in here! We are really happy to announce that Windscape is on the home straight to its release! Almost three years after the Early Access launch the hard work and passion as well as the extremely helpful feedback from you, the community (Thank you!) has led us here: Windscape is leaving Early Access on March 27th 2019!Take a look on the Release Date Announcement Trailer here:https://www.youtube.com/watch?v=GwWQ2TP8Ju8https://store.steampowered.com/app/363950
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Updated: Mar 9, 2020
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